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TOPIC: Status Report 17330

Status Report 17330 1 year 1 month ago #605

  • MacFrog
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Code / HUD
- fix #249
- Fix weird spawns
- Ammo in clip reset on spawn
- removed unused methods

MAP-Abstract
- Fixed 2 meshes with no physical material (no / strange impact on surfaces)

MAP-Blister
- Blocked 2 stunt-jump routes in SWAT base
- Made the movement on the walls more smooth in SWAT base
- Removed particle dust effect in Terr base (better performance)

MAP-Scope
- Adding sky blocking volume; this prevent the ghostcam from exiting the playground

MAP-Forge4
- Fixed some misalgined buildings
- Smoothen grounds on SWAT start
- Needs more attention to looks this map :)

MAP-Eviction
- Redid entire interior - lighting, texture work, decoration, overall feeling
- Added 2 objective shots to the map describtion
- Added new logo and guiding boards in the map
- Changed the Terror spawn area a lot
- Added decals all over the map

MAP-Prelude
- Full map collision

MAPs in general
- Fixed packages (physical materials) on CityStreetProps and Fusebox

Sound
- Prepair New Sound Settings
- Added Music and Game Sound Class
- Try new Main Theme on MainMenu

Weapons
- Some weapon soundwork (WIP)
- Added M16 Fix suicide message for pain
- volumes Fix glock sound
- Fix weapon switch to bomb when defusing or hacking disabling UI progress bar
- Fixed spec pistol disappearing (temp workaround)
- Try a CombatKnife message fix

Animation
- Added needed stuff
- Some more 3P Anim Work
- added new shot anims for ak & mp5
- added longer blendout to anim montages
- tweak 3p Animations
- spec weapon anims
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