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TOPIC: Status Report 17354/17355

Status Report 17354/17355 1 year 3 weeks ago #614

  • MacFrog
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Code
- Another hacking panel fix
- Fixed collision bug #300
- Make WeaponSounds some louder
- Cleaning of our packages
- Fixed dropped weapon material (bomb and money should also be okay, but the effect is hard to see)
- Update main menu

MAP-Scope
- You can now jump from the mountain on bunker (terrorist spawn)
- The Sniper hill on SWAT side (near the rescue points) now covers better from the rest of the map
- Blocked the window with bars near Red House (you could crawl through it
- Decreased poly's heavily on foliage (trees, bushes, grass) and some larger meshes. Optimization for better performance
- Removed dynamic lights in the map for real lights; checked all lighting on map to prevent overlapping area's (high performance area's)
- Added new lights and materials to the facilty area
- Fixed small aligning issue on the bridge with meshes
- Some fixes (missing truck, trees, grass, bushes)

MAP-Prelude
- Removed annoying rocks that gave stuttering feeling on the ground (near drop point, up hill)
- Removed a few fences that gives middle area a smoother gameplay
- Added small changed to spline meshes to prevent repetition

MAP-Converge
- Fixed rogue route on the fences from SWAT spawn
- Changed main brick material to a far less complex material (in hope to increase performance)
- Changed buildings in the backdrop to increase performance)
- Altered foliage all over the map to increase performance
- Lowered shadow complexity on main buildings to increase performance
- Boosted the light a little more due to material changes on the map
- Fixes and performance increase
- Set physical materials on snow materials we have

MAP-Blister
- Fixed one layer of the landscape (it was giving concrete footstep sounds instead of dirt / sand)
- Fixes from bugtracker

General
- Fixed the material (impact / decal) effect on dropped weapons, money and bomb
- Set physical material PM_Snow to all snow materials we have
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