News

Devblog #6 05 Nov
DEVBLOG #6 Halloween chr Halloween has passed, we hope all of you had a really nice scary time, we had a great time scaring the heck out of our families and a few Halloween high jinx between the development team. Alright, let's get on with the news, no teasing you this time, so trick or treat? Desert Eagle Animation th120 / slayer5530 Finally, the Desert Eagle is In-Game. It took a bit more time than expected, but we are now satisfied with the weapon model and functionality. We hope you…
Devblog #5 15 Oct
Nummero Cinco! chr It is Sunday so here is the new Devblog. Last weekend we posted about our progress on steam and new steam store page. If you missed that post you can read it by clicking HERE. To quickly sum it up TO4: Tactical Operations is now approved and visible on Steam, this was a huge step for us and we can soon release the game for Early Access! Let us get into some more details as to what was done and is still in the progress of being…
Steam approved! 14 Oct
Good News chr Today we have an ETA (estimated time of arrival) for our game to release on Steam´s Early Access! In addition, we will reveal some of our plans to grant more people access to the game. The complete TacByte Team feels proud of what we have achieved in this short period of time and confident in the future of TO4. Time to lift the curtain and to give you more details. Steam approved TacByte Our Project leader ssswing has been working on the new Steam frontend system and…
Devblog #4 07 Oct
DEVBLOG #4 TacByte says Hello! chr It´s Sunday and this means we have a new devblog for you. The winter comes and some of us were sick with a cold, but we have made some good progression. Some parts of development are still top secret so stay tuned for more information. The devblog is a little shorter than usual. But I think we will have some more news for you by the time we get to Devblog #5. For the last two months, I have worked on the corporate identity…
Devblog #3 24 Sep
DEVBLOG #3 Hi, again! chr This is my 3rd devblog and this means another two weeks have passed, Here is a bit of information before we go into the development. I changed the devblog a bit, I have cut out map changes because they are mostly only relevant for our alpha testers, no worries we still have that list in our forum and I will link it in the devblog when we release a new list, so you still get all that information in the devblog. Some of our departments…
Devblog #2 02 Sep
DEVBLOG #2 Welcome chr Two weeks have passed and we have got to our next Devblog. Before we go into development I have got some information you might have missed We launched our Twitter and Youtube accounts, currently, there is not much to see yet, but this will change over time. Also, we've had a new Level designer join our team, welcome vollgaser! We have now moved completely to Discord and Slack group has been shut down, we already surpassed a 100 Users, so from now on you only can…
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