News

TO4 Scope Alpha 20 Mar
Let's alpha game, from and with the TO4 Team! So, busy weeks for the TO4 team! And so exciting! We have released our game project to a group of 16 enthusiastic guys (no girls sadly). The very first evening we played with 10 different people for 3 hours. So many impressions… and so many bugs found or things that need work. The beauty of this process is that we included a very good working issue tracker onto this website. With this we keep track of the things we need to…
New website 09 Mar
First of all a most warm welcome, this is our new website. We tend to work fast, with everything. We wanted a new website to help us further on the road of development. Closed alpha testing is on our doorstep, more about that soonish!, and for that we need a good issue-tracker. That basicly means the testers throw all their grievs and findings in a big database and we, as poor developers, may start working of that list. But we happy do so, this will make it a better game.…
Tactical Operations MAP-Scope 14 Mar
Awesome news! The closed alpha will take place in only a matter of days! We have send a total of 16 invitations to people we know, 50% people who played Tactical Ops and 50% people who are not familiar with the game. We want to create that unique strategic, arcade kinda feeling that people just love - no matter their backlog of games. The closed alpha will take place for an unknown period of time. Why? Because we have clear milestones on what we want to achieve for the first…
Hello World 28 Jan
This is both a strange and very exciting message. We never made a secret that we were building a game on the Unreal Engine 4, based on the classic games we loved. We have actually been pretty forward in this message to everyone who wanted to hear it. But we also said; we need a little more time. The time is now and yes, it’s exciting! In May 2016 I posted a message on a public forum board asking for people interested in developing a game on the Unreal Engine…
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